Reddit post templates for indie games
Templates for sharing a devlog, demo, or launch for an indie game on Reddit.
Indie game posts live or die on the clip. Lead with a few seconds of gameplay or a striking screenshot, tell people what makes the game yours, and ask for one specific reaction. Below are three copy-paste templates (a devlog or showcase, a playtest or feedback request, and a discussion post), title formulas, and the rules that keep a game post from reading as a drive-by ad. Save the store or wishlist link for a comment where the subreddit allows it.
These are fill-in-the-blank templates, not posts to copy word for word. Swap the bracketed parts for your real details, run the draft through the post generator to shape it to a specific community, and use the launch checklist so your account and timing are ready too.
First, pick the right community
A perfect post in the wrong subreddit still gets removed. Finding the right communities for a indie game is its own job, and our sister tool covers it in depth. Sort that first, then come back for the template.
Title formulas that fit indie games
The title decides whether anyone reads the body. Each formula below has a fill-in pattern and an example. Keep titles under Reddit’s 300-character limit, and remember you cannot edit a title after posting.
[Time] of solo dev and my game finally [milestone]. Here is a clip.
Example Two years of solo dev and my game finally has a playable demo. Here is a clip.
Added [feature] to my [genre] game. Does it feel [the quality you want]?
Example Added destructible terrain to my roguelike. Does it feel satisfying or messy?
The [mechanic] in my game that everyone either loves or hates
Example The permadeath mechanic in my game that everyone either loves or hates
Solo devs: how do you decide when a mechanic is done vs when to cut it?
Example Solo devs: how do you decide when a mechanic is done vs when to cut it?
Turn a indie game into a post that fits
Describe what you built and the generator drafts a Reddit-ready post for your indie game, shapes it to the community you name, and flags the removal triggers before you post. Free, no signup.
Title options
Three templates for a indie game
A launch, a feedback request, and a discussion post. Copy the one that matches what you actually want, then replace every bracket with your own details.
The devlog or showcase
When You have a clip or screenshot and want eyes on your progress.
[Time] of solo dev and my game finally [milestone]. Here is a clip.
I have been building [game name], a [genre] game about [one-line hook], for [length of time]. [One sentence on what makes it different.] Clip: [attach gameplay footage or a screenshot] The thing I am most unsure about is [specific element, e.g. the pacing of the first level]. Does it read the way I think it does, or is something off? Happy to answer anything about how it is built.
The playtest request
When You have a demo and want players to break it.
Looking for playtesters to break my [genre] demo before I ship
I built a demo for [game name] and I want people to genuinely try to break it before I ship. What I am looking for: - Does the first two minutes make it clear what you are supposed to do? - Where did it get boring, confusing, or frustrating? - Did anything crash or feel broken? I can share the demo link in a comment if that is allowed here. Brutal feedback welcome, I would rather hear it now.
The dev discussion
When You want to talk craft and build standing without promoting.
Solo devs: how do you decide when a mechanic is done vs when to cut it?
I keep sinking weeks into mechanics that I end up cutting anyway. [One sentence of real context on your current game.] For the devs here who ship: - How do you decide a feature is good enough versus not worth keeping? - What is a mechanic you loved but had to cut, and why? Trying to get better at killing my darlings before they eat a month.
What keeps a indie game post live
Do
- Lead with a gameplay clip or a strong screenshot
- Say the genre and the one-line hook in the first sentence
- Ask about one specific element you are unsure about
- Keep the wishlist or store link in a comment when the subreddit allows self-promo
- Credit collaborators and answer build questions honestly
Don’t
- Post a bare store or wishlist link with no gameplay
- Cross-post the same trailer to a dozen game subreddits at once
- Ask for wishlists or upvotes directly (that is manipulation)
- Reskin a marketing trailer as a devlog
- Ignore a subreddit's dedicated self-promo or feedback day rules
Post templates for other things you might be launching
Reddit templates for indie games, answered
How do I share my indie game on Reddit?
Lead with a gameplay clip or screenshot, name the genre and hook in the first line, and ask for one specific reaction. Many game subreddits have dedicated self-promotion or feedback days and remove promo posted outside them, so check the rules first.
Can I post my Steam wishlist link?
Usually only in a comment and only where the subreddit allows self-promotion. A post that is just a wishlist or store link with no gameplay reads as an ad and gets removed. Never ask people to wishlist on cue, which counts as manipulation.
What makes an indie game post do well on Reddit?
A short, striking clip and a genuine question. Posts that show a satisfying mechanic and ask does this feel right pull real discussion, while trailer dumps with a store link get ignored or removed.
Which subreddits are best for an indie game?
It depends on your genre and whether you want players or fellow devs. Our sister tool covers the best subreddits for an indie game, including which allow direct promotion.